The first game of the Tomb Raider series is a DOS game from 1996 and therefore can only be played well with DOSBox on systems with Windows 10, Windows 8, Windows 7, XP or Vista, especially when those OS's are 64 bit. In this guide we'll explain how to get the game running in DOSBox, when you use the original installation CD. As the initial resolution of Tomb Raider is very low (320x240), we also have several options to upgrade the resolution of the game.
Tomb Raider Patches and Updates. Tomb Raider 3D Patch - Voodoo 2 - Windows. Tomb Raider 3D Patch - 3DFX - Windows. You can download the full version of Tomb Raider: Unfinished Business from the. Tomb Raider 1 + 2 + 3, GOG.com. The file trubsoft.zip contains the software mode version and trub3dfx.zip the 3Dfx version. Trubpvr.zip is the PowerVR patch.
Choose your way:. If you don't have Tomb Raider, download your copy from! It works great on Windows 10, Windows 7 and Windows 8!
In addition, you can use to play Tomb Raider in! Install and play Tomb Raider or any other DOS game from CD in DOSBox Install DOSBox. the Windows package (that's the Win32 installer). Save it in a temporary folder on your hard disk.
Install DOSBox by double clicking the installer file in Windows explorer. Install Tomb Raider from CD in DOSBox. In Windows explorer, create a folder where you want to install Tomb Raider and/or other DOS games, for example c: games dos. Start DOSBox from the desktop or the Windows start menu. To make folders and drives accessible in DOSBox, you need to mount them.
To mount the folder in which you will install Tomb Raider, type in mount c c: games dos and press enter. This will create a virtual drive c: in DOSBox, which will use the c: games dos folder on your hard drive c:.
When the name of your games folder contains spaces, you have to use quotes around the folder path and type in mount c 'c: games dos games' and press enter. To mount your CD/DVD drive (in this example drive i:), type in mount d i: -t cdrom and press enter. This will create a virtual CD drive d: in DOSBox, which will use the CD/DVD drive i: in your system. Obviously, replace i: with the drive letter of your CD drive. As you always will need these virtual drives in DOSBox after installation to play Tomb Raider, it is recommended to put the mount commands in your DOSBox configuration file. This way the games folder and your CD/DVD drive will be mounted automatically when you start DOSBox.
Open the configuration file:. Windows 7: press CTRL and ESC (or click start button), type in dosbox and the options file should appear in the search results, click it. Windows 8 and 10: Press the Windows key and Q, type in dosbox and the options file should appear in the search results, click it. Scroll down to the autoexec section (at the bottom of the file). Copy the mount commands below the comments (indicated by a hash).
![Raider Raider](http://mlb-s1-p.mlstatic.com/tomb-raider-1234-ps1-patch-2852-MLB4816238490_082013-O.jpg)
The lines below apply to this example: autoexec # Lines in this section will be run at startup. # You can put your MOUNT lines here.
Mount c c: games dos mount d i: -t cdrom c. Save the configuration file with CTRL+S, or click on File in the top menu and choose Save. In DOSBox, access your CD drive by typing d: and press enter.
To install a game from CD, you need to look for files like install.exe, install.bat, setup.exe or setup.bat. Type in dir.exe and press enter to show all executable files. Type in dir.bat and press enter to show all batch files.
As you will see, the Tomb Raider CD contains an install.exe file. Start the Tomb Raider installation by typing install and press enter. In the Tomb Raider setup program, choose the install option, by pressing enter.
Default installation folder is c: tombraid. This is ok, the game will be installed in the c: games dos tombraid folder on your hard disk, since the c: drive in DOSBox points to the c: games dos folder on your hard disk. You can rename the folder with the back space key. The back slash key ( ) might be under the slash key (/). When done, press enter.
At sound card setup choose auto detect and then continue. At last, choose Save Settings to wrap things up and start the game!
Start Tomb Raider 1 from DOSBox After installation, the Tomb Raider game automatically starts. But what to do when this doesn't happen, or when the game is already installed and you want to start it again?. and install nGlide. Open the configuration utility of nGlide:.
Windows 7: press CTRL+ESC (or the start button), type in nglide and click on nGlide configurator. Windows 8: press Windows key + Q, type in nglide and click on nGlide configurator. Windows 10: press Windows key + Q, type in nglide and press enter. If the configurator does not show up, click on the first result (a link to the start menu) and then double click the nGlide configurator shortcut.
Set Screen resolution to By desktop. Set Aspect ratio to 4:3 for the original screen size. Click on Apply and then on Exit. and install Tomb Raider 1 from or Steam. Go to the Tomb Raider installation folder and search for the glide2x.dll file:. GOG.com version default install folder: C: Program Files (x86) GOG.com Tomb Raider 1 DOSBOX.
Please note that the GOG.com version has 2 glide2x.dll files. You need to search for the one in the DOSBOX folder. Steam version default install folder: C: Program Files Steam SteamApps common Tomb Raider (I). Rename the glide2x.dll file to glide2xoriginal.dll. If you installed nGlide correctly, it should take over and use its own version of glide2x.dll. Start Tomb Raider and be amazed Play Tomb Raider 1 from CD in high resolution - the less easy way If you own a copy of Tomb Raider 1, you don't have to buy a new one through or Steam to play Tomb Raider in high resolution. You do need some additional software and perform some additional actions.
and install nGlide if you haven't done so already. Open the configuration utility of nGlide:. Windows 7: press CTRL + ESC (or the start button), type in nglide and click on nGlide configurator.
Windows 8: press Windows key + Q, type in nglide and click on nGlide configurator. Windows 10: press Windows key + Q, type in nglide and press enter.
I spent a good 20 minutes performing searches on this forum for information on this BEFORE I created this post/thread, so please be aware that I may not have found the exact answer already here, but I'm posting anyway. Good discussion.
I downloaded Tomb Raider 'Gold' (It installed as 'Unrestricted Business). It has a software renderer executable and ONE 3dfx renderer executable, but only for Voodoo1 cards. I have a Voodoo2 card. Now, I know a number of people have gotten Voodoo1 Glide games to work on their Voodoo2 cards, albeit with a few hiccups here and there. I ALSO know from the afor-mentioned search that people get it working on their Voodoo3 cards using the Voodoo-Rush patch (which I do not currently have). I am asking for assistance in trying to get this to work if I can.
If I can't, well that's life. The current system being used for this 'debugging' is my Windows 98 First Edition retro gaming PC. The Tomb3DFX works fine with Voodoo 2, and do not require an external ovl file, but needs environment variables. Try using a batch file from a Static link game here if they don't match:. Loading environment variables in your Autoexec.bat and some in your game.bat file and run it all from within Windows could be the cause of your trouble. I've successfully run DOS 3DFX games from within Windows, but I've always had all the environment variables in the game.bat file.
For the Tombrush.exe you should NOT use enviroment variables. It's not a statically linked executable, but is looking for an glide2x.ovl in either C:/Windows or in the game folder.
Do you have an.ovl file in any of those folders? You wrote.ogl above you see. You also need a ovl file that is not too old. I'd recommend trying version 2.5 (you can find it in old driver releases on falconfly.de) If everything else fails, then FastVoodoo2 drivers are known to create some compatibility issues, I'd avoid them unless you are going to run only newer games and/or have mismatched cards for SLI and instead use the official 3DFX drivers. Even DOS games directly from Windows can be affected. You can circumvent this by manually installing an older.ovl file in either gamefolder or Windows directory, or just run directly from DOS as thandor suggested.
Ok, I've configured HIMEM, MSCD0001, and had to download MOUSE.COM from somewhere to get all of that straightened out. Now, DOS loads high with 613KB free of Conventional Memory, everything loads from way up higher - which is always cool. Both CD-ROM and Mouse work (verified mouse with Carmen Sandiego game). Used my tomb.bat file for 3dfx and the game started, played the first two scenes (Eidos and CORE) and actually gave me the main menu with the 3D icons and Lara on the back. But when I went to load up my save file from yesterday (played using the software engine from within Windows), the icons swirled towards the center, but stopped about 1' apart and the computer become completely unresponsive - except for the CD music playing in the background still.
I had to hit the PC's reset button to restart the thing. So then I tried the tombrush.exe with nothing else. I got the EIDOS and CORE logo/vids, then it crashed back to DOS with an error saying this: Tomb Raider (c) Core Design.
Jun 01 1997 10:07:02 ERROR: Cannot initialize FMV player C: TOMBRAID So.we're further along, but still not out of the woods yet. Did you try a new game on the 3DFX patch? Savegames are not known to be cross compatible. For the voodoo rush patch, in pure DOS do you have the glide2x.ovl file in your windows directory (must be C:/Windows, or else you must have PATH directory specified) or in the game folder? If yes, which version are you running of this file? If you have a Voodoo1/early version of this file it will not work unless you have the environment variables to force the card into Voodoo 1 mode, but this is not necessary if you have a newer one. The most compatible version of ovl file is version 2.50.
See, same error, glide2x.ovl problem. PhilsComputerLab wrote:I don't know why you got so many issues. Tomb Raider is straight forward to get going. 3dfx patch for V1, rush patch for V2 and newer.
It should just work. Though I've never tried SLI with DOS games because a single V1 is enough to run Tomb Raider perfectly. From what I can tell, a Voodoo2 is overkill for Tomb Raider 1. This is a 'try and see if you can' thing - it isn't some all-consuming, the-world-is-going-to-end scenario for me. I'm sure Tomb Raider 2 and 3 and stuff will use the Voodoo2 perfectly fine. I did get Star Wars Rogue Squadron 3D running fine, but I don't have an analog controller, only a 10-button digital one. It makes getting gold medals virtually impossible, silvers are already a nightmare to try to get.bronze is fairly easy.
Also got my copy of Vampire the Masquerade: Redemption to install. Turns out when I burned an image of Disk 2 from the internet, it was actually MISSING the vampire.ini file the game requires to copy. How the hell did that happen? Anyway, I made a straight DATA CD using files from both disks and it installed fine from that copy. While I was at it, I also re-burned my Quake 1 and Turok 2 CD images (BIN/CUE) onto a single disk and they work fine now, instead of the Data disc + music disc I've been using for those games. I swear to all that is holy, I hate BIN/CUE file format because nearly everything out there that can burn it properly wants you to buy their sh.t for $50.
ISO images are burnable by Windows natively. Any other games I should be looking out for with GLIDE? I've got Tomb Raider, Turok 2, Quake 1&2, Unreal, Final Fantasy 7&8, Star Wars: Rogue Squadron, X-Wing, X-wing VS Tie Fighter, Flight School (all those are Star Wars), Half-Life.
I think that's all I have. Windows won't tell me what version the Glide2x.ovl file is, but when I pull up properties on Glide2x.dll, I get a version number 2. Don't know if this helps at all. And I have two systems. The first is the first, the Windows 98 system.
The hardware specs are listed in the original post. I also have this system, but in parts in a box.
I don't have an empty ATX case to build it in except an uber-modern case and I'd rather have an older beige type case. I'm looking into finding one second-hand. CPU: Pentium P54C 200MHz (non-MMX version) Motherboard: Micronics M55HI+ (running at 66MHz FSB) RAM: 64MB 72-pin EDO RAM (16MHz???) PCI1: ATI Rage IIC PCI 2MB (PN 109-61800-00 Copyright 1999???) PCI2: Diamond Monster 3D II 8MB (all other slots are empty) HDD: Maxtor 20.4GB (using drive overlay software to overcome MB's 8GB limit) OS: Windows 95 OSR2 I guess I could put this one together in a sort-of test-bench style for testing. I've heard that having a too-fast CPU will prevent Tomb Raider from detecting the 3dfx hardware properly. Maybe testing on the slower system will resolve that?
And it removes the SLI thing from the equation. Why do I keep torturing myself to get this game to work on hardware it wasn't designed to work on?! Firage wrote:Depends on whether you're running the Voodoo Rush or the Voodoo Graphics executable, as noted earlier. True That, I should elaborate, Tomb Raider 1 with the Voodoo Rush patch on voodoo II cards(even with SLI) works under Windows 98SE without the ovl or dll files in the tomb raider dir or path specified.
However not under pure DOS. I have yet to try the Voodoo 3 with Tomb Raider under 98SE but I expect it'll be the same as the Voodoo 2.
Under pure DOS from my own testing, the rush patch needs the.ovl file only, This works with Voodoo2, Voodoo Banshee, Voodoo 3 3000, however there's a lock up when entering the inventory, have seen claims that different versions of the Glide2x.ovl may fix this but have not tried many. My Voodoo 3 arrived today so was able to play around with that, still waiting on a new Banshee and a Voodoo 1 card to arrive. Newbie Posts: 73 Joined: 2016-4-17 @ 19:00. Well, I 'test-bench'ed the Pentium 1 system just now and I have access to Windows 95, all the files, but I don't have a separate IDE CD-ROM drive to plug in, so no loading/testing Tomb Raider. What I can tell you is that Quake 1 runs perfectly fine, smoothly at 640 x 480 x 16 and I verified it's the Diamond Monster 3D II card because I had to manually switch the VGA cable over to get the picture.